To better demonstrate the different strain both techniques put on the user, consider the fight with Frieza. Super Kaio-Ken. World Champion Hercule. The following effects occur if own remaining health is 50% or below after enemy attack is over (activates once): Randomly destroys 1 of your Arts Cards and draws a Special Arts Card next. Super Kaioken Goku (SP) (GRN) Max. SP Omega Shenron RED is an interesting 3rd choice, as is SP Kakarot RED. Otherworldly Kamehameha takes 4 bars of Ki to use and is strong, but takes a small bit of health to use (Sorry if that's getting old, I just love power with risk). If Goku is on the ropes, this Main Ability itself is can be enough to turn the tide of battle. Super Kaioken Goku (DBL24-13S) Character Card Details. Goku ends up fighting Paikuhan during the course of the tournament– a Piccolo analogue– who pushes Goku so far that he ends up mixing Kaioken with Super Saiyan. This team focuses on the high power output of characters like Super Saiyan 3 Goku while combining it with excellent support buffs. His Special Arts Card gains an additional 20% Damage Buff when it actives, his Extra Arts Card gains additional Defensive effects, his hand destroys one Card to accommodate a guaranteed Extra Arts Card Draw, and he gains another 15 Timer Count +1 Card Draw Speed Buff. Their core 3 members are set. Main Ability : Super Kaioken!! Combining it with the Kaioken technique appeared far too risky to implement and not worth a power boost. The outer Kaio-ken aura manifests as violently fluctuating and jagged while the Super Saiyan Blue aura maintains a gentle, flame-like contour. +19% to "Tag: Son Family" base Blast Attack during battle. Buu: Kid. Applies the following effects to self if own health is 50% or below: +50% to Blast damage inflicted for 60 timer counts. To become a decent Defensive pivot, Goku needs to take enough damage to drop to 50% health and activate his Green card. This fantastic Equip supports Kaioken Goku's great mixed Offenses and even gives him some respectable bulk on full Son Family builds. This exciting, ephemeral form captured hearts and minds by showing fans a combination of the two most iconic transformations in Dragon Ball, and Legends does an excellent job representing it with this Goku variant. Brand new Super Kaioken Goku coming to Dragon Ball Legends! For starters, he has some of the most impressive combo capacity of any Fighter in the game in specific situations, and he can reach those heights with no Support. The Super Saiyan transformation already put a visible physical strain on its users. Up, To Blast Attack per "Tag: Son Family" battle member. Goku barely manages to use a Kaio-Ken x20 for more than a few seconds, but once Goku transforms into a Super Saiyan, he maintains the form for the rest of the fight. I was gone for a while because my password went wonky, but I’m…, Im in dire need of help for building a proper team right not. I mostly play non…. +22% to "Tag: Son Family" or "Element: RED" base Blast Attack during battle. Super Saiyan Broly: Full Power. Dragon Ball Legends is Copyright BANDAI NAMCO Entertainment Inc. All images and names owned and trademarked by BANDAI NAMCO Entertainment Inc. are property of BANDAI NAMCO Entertainment Inc. To Strike Defense for each Tag: Son Family battle member. Applies the following effects to self if own health is 50% or below: Restores health by 20% only once when it reaches 0 (activates once) (cannot be cancelled). This is great in the moment, but doesn't do him any favors as a pivot. Randomly destroys 1 of your Arts Cards and draws a Special Arts Card next. Dragon Ball Legends (Unofficial) Game Database. After Goku unlocked the Super Saiyan transformation on Namek fighting against Frieza, the Kaioken technique was largely retired due to its harmful side effects. Video courtesy of ZvG. I’m back. Raditz. With that aforementioned Endurance active, Goku becomes an excellent back pocket Defensive pivot for late-game incoming Ultimate Arts Cards, Special Arts Cards, and most importantly, Rising Rushes. ... Super Kaioken Goku. 129k members in the DragonballLegends community. Requirements: 25 timer counts must elapse. Son Family, Saiyan, Super Saiyan, Otherworld Warrior, Male, SPARKING, Ranged Type, GRN, Anime Original Sagas, Goku. Reduces damage received by 40% for 10 timer counts every time own attack is evaded with a Vanishing Step (cannot be stacked). Super Kaioken Goku knows how to make a climatic showdown dramatic, as evidenced by his toolkit's general improvement once he falls below 50% Health. Buffing Goku's primary mode of attack and his Health makes this Equip an instant inclusion on his builds as well as extra Damage to Hybrid Saiyans, currently one of the Top Teams in the game. Reset Language. This form debuts during the tournament on Other World, which is when Pikkon and Goku fight and face off. Deals massive Impact damage. When at 50% health or below, his Special Arts grants "Restores own health when it reaches zero" once & reduces next sustained damage! Goku accelerates his Team's Rising Rush progression, and can buy quite a bit of time for his convalescing allies who might have high Substitution Counts. Increases Arts Card Draw Speed by 1 level for 20 timer counts. Inflicts enemy with Attribute Downgrade "+15% to Damage Received" for 20 timer counts on hit. This is a lot of set-up required to patch up his Defensive issues, and often he'll be dead far before he can get that far. +50% to Blast damage inflicted for 60 timer counts. Restores own Ki by 30. Deals major Impact damage. This is the Kaioken Equipment Item. 1 Overview 2 Appearances in games 3 Trivia 4 Gallery 5 References Goku uses this technique while fighting in the Other World Tournament against Pikkon. Resources GamePress Legends Official Site keyboard_arrow_rightkeyboard_arrow_down; Settings. When using this transfor… Super Saiyan Goku. Pikkon. Son Family, Saiyan, Male, SPARKING, Melee Type, BLU, Saiyan Saga (Z), Goku. For players looking for something nostalgic and different, SP SSJ2 Youth Gohan RED can fire off his full power Father-Son Kamehameha if his Super Kaioken father falls, and he can negate color disadvantage as well. SP Super Kaioken Goku GRN is a no-holds-barred … Friend Finder APKs & Mods Reddit Discount Stones Japan-Codes DB Legends Space Team Builder DBZ Dokkan Summon Stats Brave Browser. Increases Arts Card Draw Speed by 1 level for 20 timer counts. Copyright (C) GamePress All Rights Reserved. As is tradition at this point for Fighters who draw Cards as part of their Main Ability, his Main Ability restores Ki, and it also grants an fantastic +50% Blast Damage Buff for 60 Timer Counts, ensuring that it'll essentially be active for the remainder of Goku's time in the match. SP Super Kaioken Goku GRN is a sidegrade, or a substitute, and right now there aren't any Teams whereon he is superior to the Full Power 2nd Anniversary Saiyan. Kaio-ken (界 かい 王 おう 拳 けん, Kaiōken, lit. Super Saiyan 2 Goku. +20% to Blast damage inflicted for 20 timer counts upon activation. We are …, Hello everyone I’ve just started playing all Dragon Ball legends on Android 10 I’ve…, Hey everyone, Deals massive Impact damage. Requirements: 25 timer counts must elapse. Additionally, if Kaioken Goku manages to faint a foe with his Ultimate, Kakarot is more than willing to finish the job with his enhanced Special Move. Gohan fits astoundingly well on this Team. Guarding and jumping will make it disappear. This is not always reliable, as Goku might kill his target before sufficient time has passed. It is a technique that multiplies the user's ki for a "heartbeat" - thus increasing their power and speed and enabling them to inflict serious damage to opponents who are considerably stronger than them. Super Saiyan 2 Gohan (Youth) Legends Limited. 1st Form Cell. 137k members in the DragonballLegends community. SP Super Kaioken Goku GRN is a welcome inclusion on Son Family and Saiyan Tag Teams, and seeing as they're interchangeable at this point, he fits just as well on both. At the start of the match, Goku does one thing very well - Damage. Goku. Despite the pool of Ranged Green Fighters being expansive, Goku differentiates himself with a couple of notable tricks. Next, he powers up to his Kaio-kentechnique as he charges down at the opponent and double-punches them in their back. His free-to-play status allows him to reach 14 stars easily, making him decent Defensively. Taking Damage, however, is a different story. Display Intro Header. Directory: Techniques → Supportive techniques Super Kaio-ken is a combination of the Super Saiyan transformation and the Kaio-ken technique that is only possible when one is deceased. It grants him a one-time Endurance activation and a 30% Sustained Damage Cut that stays active until Goku survives another hit. DBL PERFECTION +40% to damage inflicted (cannot be stacked). 30% chance to inflict Faint on hit. Special Move (Super Kamehameha)-Deals Massive Impact Damage.-Locks All cards in enemys hand for 3 Timer Counts.-+25% to damage recived to enemy on impact. This is an essential Equip for Goku, providing him with a large Pure Blast Buff. Goku. Everything about Dragon Ball Legends! Dragon Ball Legends (Unofficial) Game Database. [Super Kaioken Goku Incoming!] +20% to damage inflicted for 15 timer counts. Restores own Ki by 30. SP Kaioken Goku BLU has an extremely powerful Transformation that lasts for 60 seconds and can really put the pressure on Enemies--and because of his “I’m Gettin’ Excited…!” Unique Ability, the more they evade him the stronger he becomes. +25% to "Tag: Son Family" or "Element: RED" base Blast Attack & Defense during battle. His mixed Arts cards, and his special Blast Card, let him meld well with other mixed Saiyan and Son Family Attackers like HE Shallot LGT in his God Form, SP Saiyan Saga Goku BLU, and the ever incredible Zenkai 7 SP Youth Goku YEL. Super Saiyan God SS Goku. First, Goku charges at the opponent and kicks them up into the air. SP Super Kaioken Goku GRN's Offensive prowess at the very start of the Fight is essentially unmatched. +20% to Blast damage inflicted for 20 timer counts upon activation. He's still technically the best Son Family Green, but there's absolutely no incentive to use him even if the color would be beneficial. Display Intro Header. Increases own Arts Card Draw Speed by 1 level for 20 timer counts. SP Super Kaioken Goku GRN is a no-holds-barred Blast brawler, a role Bandai seems content to saddle most Green Saiyan fighters with. Super Saiyan 3 Goku. Up, So, I don’t know if there ever was an April fools styled update, but with April coming…, (previously on whatsapp, now on discord) Those latter two Fighters are fantastic Supporters for Goku, who really appreciates the added Offensive Support. Nappa. Any time one of Goku's attacks is evaded, he grants himself a 40% Sustained Damage Cut Buff for 10 Timer Counts. Hello everybody! Finally, Goku quickly lands on the ground and catches the opponent on their back before throwing them onto the ground, inflicting a great deal of damage. +70% to Ki Recovery (cannot be cancelled). Dragon Ball legends Android 10 no notifications help? His Main Ability provides up to a whopping 50% Damage inflicted with by Son FamilyTeammates and it can be increased even further thanks to his fantastic Extra Move, which reduces Sub Count as well. ... Super Kaioken Goku. SP Super Saiyan God Goku YEL is a very interesting, uniquely designed Fighter. This exciting, ephemeral form captured hearts and minds by showing fans a combination of the two most iconic transformations in Dragon Ball, and Legends does an excellent job representing it with this Goku variant. Goku's Super Saiyan 4 counterpart has higher stats across the board, sans Health, and better scaling Damage. With this combination of effects active at once, Goku is able to string together mercilessly long Combos, which obviously carry with them a number of key benefits. One interesting bit of internal synergy is Goku's Extra Card draw benefiting Kakarot Goku, who can never get enough of the green stuff. The ultimate issue SP Super Kaioken Goku has is his competition. True to Goku's strategy in anime arc this Fighter references, this Fighter's toolkit combines the godly strength of the Super Saiyan Blue form with the tried and true Kaioken. Then, he flies up after the opponent and double axe-handle punches them down to the ground. He can actually output some consistently great Damage, but he’s extremely fragile. He has a bevy of activated effects that make him a menacing Offensive and solid Defensive pivot once his Health drops below 50%, harkening back to the latter half of Goku's desperate battle against Pikkon. Applies the following effects to self when this character enters the battlefield: Applies the following effects to self when battle starts: Deals major Impact damage. Pikkon. Additional +20% to Special Move damage inflicted for 3 timer counts if own health is 50% or below. Most players certainly won't find that to be an issue. -5 to own Arts costs for 15 timer counts. Goku. Super Saiyan 4 Goku. 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